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    Demo Reel Hélène Ourabah 3D Generalist Artist
Demo Reel 2015
Hélène Ourabah
Generalist artist
modeling, texturing, lighting and compositing (except for the elephant)
// WORK @ BUF //
Arthur and the revenge of maltazard (Luc Besson - 2009)
Sets modeling, texturing, lighting, compositing

// Paradise alley set //

Paradise alley is made with a multitude of buildings. I modeled and mapped a lot of them from photos of real models, created upstream. Then, I lit signs of my constructions.
I also worked on the mapping of grounds, add dirt, pools of water, debris.
I worked several months on lighting, rendering and composite the shots. In my showreel, you can see the different layers used (layers of rough, smoked, depth, zenithal light).

// Tunnels set //

I was in charge alone to model and map the tunnels leading to Paradise alley.

// Organic world set //

I modeled and mapped several houses of Minimoys and parcels of land. I also create hairs and debris on these lands.
  The Darkest Hour (Chris Gorak - 2011):
Sets modeling, texturing

// Building destruction //

I modeled some parts of the building, retouching the texture and I also made the simulation of destruction.

// Industrial area //

I was in charge alone of creating a Russian industrial zone in full 3D, in order to integrate behind the windows of the bus.
  The extraordinary adventures of Adèle Blanc-Sec (Luc Besson - 2010)
camera calibration, animation, compositing

I modeled briefly some of sets from photo shoot. I restore sets removing and replacing actors by mummies.
  La planète encore  (Moebius - 2010) : short movie
Sets modeling, texturing, lighting

I modeled and mapped sets (dunes, mountains, debris, ground...)