BONDOK MAX's profile

Todo TV Commercial 2016

Todo TV Commercial 2016
I have worked on
Modeling: Todo Characters, monster arm, some props, and (Reshape)Car
UV mapping and Texturing: Todo Characters, monster arm, some props, and Todo Car
Shading: Todo Characters, monster arm, some props, and Car
Lighting: Four shots in first copy and Eight shots in the second copy
Software used: 3ds max, Vray, Zbrush, Adobe After Effects, Adobe Photoshop​​​​​​​.

TODO Brownies


TODO Bomb

lighting
lighting
I don't work on the chain
I don't work on the hat
reshape the model , uvmap , shading , textureing
Boss Beret modeling,texture,shading 
modeling,texture,shading 
modeling,texture,shading 
modeling,texture,shading 
- THANKS FOR WATCHING -
Todo TV Commercial 2016
Published:

Todo TV Commercial 2016

I have worked on Modeling : Todo Characters and (Reshape)Todo Car UV maping and Texturing : Todo Characters and Todo Car Shading : Todo Character Read More

Published: