Kingsglaive: Final Fantasy XV (2016)
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
rendering / layers / masks / passes / basic compositing
As Shot Technical Director I was resposnsible for: 

• creating shots from animatic

• setting up render layers and overrides 

• creating render passes (AOVs) and masks

• rendering with Arnold Renderer

• setting up Nuke projects

• basic compositing 

• troubleshooting and managing shots to final renders


These were some of the shots I worked on. But keep in mind that these cinematics are a team effort and every shot was made by a group of exceptionally talented artist. 

Image courtesy of Digic Pictures. (www.digicpictures.com) 
Kingsglaive: Final Fantasy XV (2016)
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372
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Published:

Kingsglaive: Final Fantasy XV (2016)

As Shot Technical Director I was resposnsible for: • creating shots from animatic • setting up render layers and overrides • creating rende Read More
16
372
1
Published: