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Splinter Cell old map (2006)
The engine used was the Unreal Editor 2 modified with normal and specular textures
The engine used was the Unreal Editor 2 modified with normal and specular textures
All the mesh I made
Splinter Cell old map (2006)
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Published:
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Michele Agosteo

Splinter Cell old map (2006)

The map I made at Ubisoft. For Splinter Cell Double Agent Was the 2006
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47
0
Published: