Richard Haríň's profile

Resulah - Game concept

The desert. Someone could see only an emptyness covered by extremely hot sand with no water. But there is much more. Every single grain of sand hides an story behind . All the oasis and rivers could reveal the secrets of ancient cultures living by their side.

Since a very young age I've been fascinated by deserts and people living their culture on their silent lands. To connect it with my adolescent dream of creating a game, as for my graduation work I decided to create an visual concept of my computer game named "Resulah". Story of the game takes a place in imaginative desert peninsula, in times of late middle ages, mostly inspired by Middle East and Egypt.

You start as a slave which fate was to be sold on the grand marketplace of Arlmal, the capital city of Resulah desert. But your convoy was ambushed by a huge group of desert bandits and nobody survived, except you, becouse you were smart enough to act like a dead man within all the corpses. After this mess, you'll start your adventure. Nobody knows that you should've been sold as a slave, so you start your inclusion to the society while fulfilling the miscellaneous tasks from differnt people and you begin to explore and experience the world of Resulah.

In a recent times, desert nomads led by Ashu Al-Sharri came to power in a very cruel way - murdering previous monarch family and occupying strategical places. He has begun ginormous excavations around ancient temples and tombs. No one knows why and what is he and his companions doing in those places.

On the other side, there is Ashu's brother Omar Al-Sharri which is seeking for answers and tries to stop his activities. Ashu with his violent acts dares the wrath of  gods and awakens ancient curses that are affecting innocent people.

In this game, you have the right to choose. You can either help the bad guy to victory or find the way of stopping him.

In this visual concept, I've created concept art-works - various drawings and digital paintings capturing game enviroment and some of the main characters. I also design everything from logo, menu, in-game stats, inventory to maps and concrete locations. Everything then reflects on DVD cover, collectors pack that includes game itself, printed map, t-shirt and badges.

Unfortunately, my computer drive died right before cloud backup and I lost almost everything from this project. But I'm ready to show you what remained.
Game manual, only in Slovak language, as long as I'm not able to edit text anymore.
Basic warnings and index
Introduction to the story and game itself, including harware requirements and instalation.
In-game menu, loading game, HUD and inventory with stats about your character.
Basic information about locations in a world, with map included.
Main characters. Their appearance was inspired by my profs except hero, he is idealised me :-)
Three variants of DVD cover with all the information needed.
DVD disc variants themselves.
Photos from exhibition in June 2016
Here are some sneak peeks of the three-weeks long process.
Preparation of map and deep research which are essentials of everything.
To understand, going deep inside the topic opens doors of possibilities. A.k.a. my tries of writing and understanding arabic letters.
A lot...a lot coffe.
Resulah - Game concept
Published:

Resulah - Game concept

Since a very young age I've been fascinated by deserts and people living their culture on their silent lands. To connect it with my adolescent dr Read More

Published: