bushijima
a game of samurai politics and warfare

I do not want to say too much about this until it is complete.  What you see is what you get for now -- I will not even surrender the back story yet.

There are two sets of rules: the very thick master rules, and the simplified short rules.  Optional swordplay cards are also planned instead of dice.  I have not had much free time to devote to this so it is sadly a long time in development.  As shown in the photos, the initial draft of the rules are written, but they still need much work to make the game play smoother and more engaging.

2015 update: A fresh edit of the rules has been mostly completed improving clarity and fixing several issues.  Quick reference cards have also been designed (after several attempts) to help bring brevity to the complexity (for both the short rules and the master rules).

Ogre Castle
A board game design from my early years

As a consolation prize to the above teaser, I give you one of my first board games in its entirety and juvenile glory (there were earlier Monopoly-like games that I made but I no longer have them).  Judging by the math homework which I wrote some of the later rules on, this dates back to when I was 11 or 12 years old in the early 1980's.
Hole punch blanks as miniature playing pieces!  Low-budget innovation at its finest.
Not the best idea to put the rules on the back of the board (not that the drawing was meant to be the board).
"If you kill the ogre next go you can go ahead and"

And what?
"Go ahead and check my math homework for what to do next?"  Nope.  No help there either (see below).  I wonder why I stopped typing here?  Perhaps I experienced sudden-onset carpel tunnel syndrome.
Apparently, I started revising the rules on my math homework.
Game Design
Published:

Game Design

Board games both old and young.

Published: