James Field's profile

Personal Project - Anti-gravity Race Craft - Game Asset


One of the first games I purchased for my PlayStation was Wipeout 2097. This game was the sequel to Wipeout, one of the launch titles of the PlayStation – which I never really cared for.

Since 1996, I have periodically thought, if I were an anti-gravity vehicle designer, what would my ideal craft look like? I have started many projects to realise this. In fact, one of my first assessed pieces of 3D work at college was an exhibition stand dedicated to Wipeout 2097 which featured a full-sized model of my preferred craft of choice, the Feisar F5000. I never really had the skills in modelling or texturing to realise my ideas for an original craft. Until now!

I have always had an idea how the craft would look but to make this even more of a challenge (and to demonstrate how graphic design skills are transferable to 3D design), I am also going to create a new racing team. This involves creating the team colours, logo and branding, as well as design all the details and wear/tear the vehicle will have sustained during previous races. Also, this means that every aspect will be original so I can avoid any permissions issues and infringement of copyrighted materials.

Personal Project - Anti-gravity Race Craft - Game Asset
Published:

Personal Project - Anti-gravity Race Craft - Game Asset

A contextualised study in 3D hard surface modelling and 3D painting/material creation. This is a self-initiated project where I created a 3D mod Read More

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Creative Fields