During my time with FOTW I learned a great deal about the art of DRTV – and I must admit over time I actually became somewhat enamoured with the craft.
What follows is a selection of a few DRTV ads I had a part in creating with FOTW.
2016
My role: Some Editing, CG, Simulations, Some Keying, Comping, Grading
Studio: FOTW
Director: Marlon Griffin
Client: Sky Bet & Gaming

My role: Editing, Matchmoving, CG, Comping. Through to final delivery. While I did the brunt of the work many people in the studio had a hand in the project.
Studio: FOTW
Director: Marlon Griffin
Client: Sky Bet & Gaming

My role: Compositing, Grading, Particle & Smoke Sims
Studio: FOTW
Client: Sky Bet & Gaming

2015
My role: All animation from ~14 seconds and on.
Studio: FOTW
Client: Sky Bet & Gaming

My role: CG & Post.
Studio: FOTW
Client: Sky Bet & Gaming

My role: Everything visual after storyboard through to final delivery.
Studio: FOTW
Client: Sky

My role: Everything visual from concept through to final delivery. Except for the Minions which were preanimated assets supplied to us.
Studio: FOTW
Client: Sky Fibre

My role: All animation & nearly all comping & post.
Studio: FOTW
Client: Sky Fibre

2014
My role: Everything visual from storyboard through to final delivery.
Studio: FOTW
Client: Sky Bet & Gaming

My role: Everything visual from storyboard through to final delivery.
Studio: FOTW
Client: Sky Bet & Gaming

My role: Glass shatter and Cropsies animations.
Studio: FOTW
Client: King
Agency: The Albion

2013
My role: Opening shot CG, end shot CG, compositing & post.
Studio: FOTW
Client: Sky Bet & Gaming

My role: Everything visual from storyboard through to final delivery.
Studio: FOTW
Client: Sky Bet & Gaming

My role: Shattering Cards Simulation, Creating, rigging animating, Unfolding Roulette Wheel.
Studio: FOTW
Client: Sky Bet & Gaming

DRTV 2013-2016
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DRTV 2013-2016

4 years of making Direct Response TV adverts you learn a few things.

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