Zbrush + MARI = Voila!
This is my normal Painting Process. I like sculpt environment assets or rock, stones with Zbrush. It's perfect 3D tools, especially express natural Erosion, cracks, and transformed figure. and MARI is Amazingly helpful tools for paint any 3D objects.
I trying make maintain product pipeline easy, fast, and could imagine final results all the while.
Paint with MARI
Paint Color + ADD subtle details
Applied Normal bump & Defuse
( Base wall normal + Detail normal from MARI )
with Wireframe
Now It's ready for game assets.