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The vinery - Virtual Reality Architecture

The architecture set amidst the vast nordic landscape

The vinery was a competition hosted by Ronen Bekerman and Epic Games to stresstest the much acclaimed Unreal Engine for Arch Viz purposes. Our scene can be freely explored and fully supports VR devices.

Conception:
To keep „visitors“ interested it became clear early on that the concept had to be out of the norm. So we decided to move the vinery setting into an unexpected environment. An icelandic setting with a strong volcanic touch delivers the right counterpiece to our architecture. Additionally the vast landscape allowed us to make use of the impressive terraformuing tools of the unreal engine.
Architecturally we decided to have a austere vernacular architecture interact with a angular modern architecture. The rural architecture was heavily influenced by famous architect Valerio Olgiati, one of the key representatives of swiss minimalism. This also lead to various anonymous architectural references. We blended the austere architecture of the ticino alpine villages, japanese simplicity with the chalked materials of greek villages.
Minimalist interior design - guestroom featuring interior courtyards giving some japanese touch.
For the modern architectural pieces we opted for a style that rather might be found in LA-architects as Morphosis or Eric Owen Moss. Both architectural worlds have their unique strong materiality and contrasting colorscheme to improve readibility and strengthen the experience.
Unreal offers the unique possibility to set up massive environments which can be explored freely; simultaneously detailed interiors with many accessories can be realised – which enables experiences of great depth.
The Unreal Engine proved again to be a very powerful tool to work with allowing us to create the looks that we desired.
Workflow:
Creating an interactive virtaul reality architecture experience requires a different approach. The viewer is free to move which requires a different planning a compelling experience. Our team started with rough blocking of the basic volumes to build up a main thread of experience. Once the trail is set our team then could start to detail the spaces visited.
Unreal offers the unique possibility to set up massive environments which can be explored freely; simultaneously detailed interiors with many accessories can be realised – which enables experiences of great depth.
As a final exercise we were demonstrating that compelling imagery in high resolution might be generated inside VR. The same goes for offline animations, which can be generated within very short times.
We hope that through this experience we allow our friends and clients to get a better insight into todays VR – possibilities.
As long as we could inspire to some virtual hike - we did a good job :).
With some tweaks the cameras inside Unreal can deliver near photolike results.
Some of the early concept studies exploring the architectural language.
The vinery - Virtual Reality Architecture
Published:

The vinery - Virtual Reality Architecture

Fully interactive VR Realtime Project done in Unreal Engine 4. Concept and Realisation of an interactive architectural scene @ xoio, Berlin

Published: