Neetish D Boyjonauth's profile

ABODE - Promised Land (Game Interface Design)

SYNOPSIS
The year is 2089, twenty five years of war against extraterrestrial invaders: the Mercatoris (The Merc's) who arrived on earth in a meteor strike from an unknown planet have completely ravaged the earth as well as the moon causing earthquakes and tsunamis. The Merc's each defined as M-01, M-02 etc.. are robotic octopus-like creatures well equipped with powerful weapons of an unknown technology to mankind. One of their main objective is to eliminate the human race and monopolize earth. Our water is vital to their own survival! With the help of nuclear weapons we were able to survive but the victory was costly, we lost our homeland. What remain of our planet after the fight was uninhabitable.
I
n order to live, humanity now needs to relocate to Kepler-186F a planet which is 490 light-years from earth. The relocation is done via an enormous triangular-shaped space station called he Tetradron. In the game, you play as Calliopé Floyd, an Afro-American special forces soldier who is among the few humans left on earth. Her mission is to protect some remaining civilians waiting for transfer. Te humans lives in the colony located in Wenquan, Tibet one of the highest cities on Earth which somehow tsunamis and earthquakes have spared.

Calliopé had a memory wipe and live all alone at Soar-12 a very high tower station totally controlled by artificial intelligence Nikita. Calliopé receives all orders from her! Although living alone Calliopé usually feel the presence of someone else at Soar-12 but also constantly dream of a little girl accompanied by some visions.
 

One day while trying to protect a group of civilians Calliopé found that little girl of her dream. It was a massacre as most of the people died except the little girl who Calliopé brought back at Soar-12.

Throughout the game
, the player will find out about the relationship between those two but also how the Mercatoris have been using
Calliopé for their own good. The game is based on a collection  of Calliopé memories where the player can play in different period of time, in a regular, futuristic, apocalyptic and post-apocalyptic period but also with different characters. Decision making during the game also affects the game scenario!
MORE ABOUT THE PROJECT
Computer Interface Design Principles was a module during my coursework within which an interface design had to be created for a game.  I then designed ABODE - Promised Land. Abode means a place of residence, a house or a home and the game which is an action / RPG / survival game concept is destined to PC gamers.
ARTWORKS AND PROCESSES
THE SANDBOX includes several unused buttons, cursors and other gaming elements which I created during the course of the project.
THE VIDEO
ABODE - Promised Land (Game Interface Design)
Published:

ABODE - Promised Land (Game Interface Design)

ABODE - Promised Land (Game Interface Design)

Published: