Game Design, Graphic Design, UX/UI, Sound Design.
Currently in Development
Stage Fright is a single player rhythm and horror game where you take the role of a piano prodigy who is overwhelmed by musical performance anxiety. Tonight's the night where you realize the dream of every concert pianist, as long as you keep your nerve...
The game is Guitar-Hero-style, mixing the fast-space speed/skill aspects of rhythm games with the slow atmospheric tension of horror games. And it's playable with piano MIDI controllers or your own computer keyboard - you will feel like a real pianist either way!
However, the better you do, the more horror elements you will get! Jump scares, unsettling visual elements, and even UI breakdowns are in store as the the game itself tries to prevent you from succeeding. And just who is this ghost girl that keeps showing up at your performances?
Title Screen wireframe.
Gameplay Screen prototype
Win Screen wireframe.
The idea that started Stage Fright was that of a rhythm game that would punish players for playing well, inverting a typical rhythm game convention. This led to the decision of introducing horror elements into the game, keeping the player on edge and exploiting the stress that comes with striving for a good score.
There is simply no other game like it.
Aside from working on the game itself, I also did videos and trailers for it.
We had an professional artist work on backgrounds and characters, I did animations and the piano tracks
Final victory screen
People have played this game at big conventions, such as IndieCade East and GDC.
Stage Fright
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Published:

Stage Fright

A Rhythm-Horror game.
3
76
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Published:

Creative Fields