The Challenge
My role in Blastbeat was to create a vision and implement a strategy for the online element of the business. The solution had to allow multiple stakeholders (parents, youth, internal staff, educators and media) to interact with the business, grow the number of schools taking part in the program and deliver a superb user experience.
A key part of the online aspect of the business was the requirement to build out a social network for our community, allowing members to interact online, share and create digital content and relive the gig experiences at our network of offline events.
The challenge was this had to be built with very little funding and to an extremely tight timescale.
The Solution
Prior to receiving funding our resources were extremely stretched. I was tasked with deploying a simple social network which would show potential investors the proof of concept.
To achieve this I found an off the shelf social network platform called Dolphin created by Boonex. As funding was extremely tight I hired some contract designers to reskin this application and provide some basic social networking functionality.
The result was BlastSpace.com and it was the final piece of the offering which allowed us to raise the start up capital required to build out and expand our business.
Post funding we were able to hire a full time designer and full time developer and built out a bespoke social network designed especially for our community.
The design process was user centric and we took care to involve our community in every stage of the build. User focus groups were setup to analyse the existing branding and from there a new identity was created.
Our community was involved at each stage of the design process and gave valuable feedback into how the site should look and feel, the information architecture of the platform and the desired feature set.
Once the identity was agreed, wireframes and interactive prototypes were built and feedback gathered from our users prior to build.
Post build we setup frequent informal feedback sessions with a selection of our users along with an online feedback loop where site visitors were able to report on bugs, features they wanted to see in the site and usability issues.
My role in Blastbeat was to create a vision and implement a strategy for the online element of the business. The solution had to allow multiple stakeholders (parents, youth, internal staff, educators and media) to interact with the business, grow the number of schools taking part in the program and deliver a superb user experience.
A key part of the online aspect of the business was the requirement to build out a social network for our community, allowing members to interact online, share and create digital content and relive the gig experiences at our network of offline events.
The challenge was this had to be built with very little funding and to an extremely tight timescale.
The Solution
Prior to receiving funding our resources were extremely stretched. I was tasked with deploying a simple social network which would show potential investors the proof of concept.
To achieve this I found an off the shelf social network platform called Dolphin created by Boonex. As funding was extremely tight I hired some contract designers to reskin this application and provide some basic social networking functionality.
The result was BlastSpace.com and it was the final piece of the offering which allowed us to raise the start up capital required to build out and expand our business.
Post funding we were able to hire a full time designer and full time developer and built out a bespoke social network designed especially for our community.
The design process was user centric and we took care to involve our community in every stage of the build. User focus groups were setup to analyse the existing branding and from there a new identity was created.
Our community was involved at each stage of the design process and gave valuable feedback into how the site should look and feel, the information architecture of the platform and the desired feature set.
Once the identity was agreed, wireframes and interactive prototypes were built and feedback gathered from our users prior to build.
Post build we setup frequent informal feedback sessions with a selection of our users along with an online feedback loop where site visitors were able to report on bugs, features they wanted to see in the site and usability issues.