Flash screen for my "TyHa'an" movie project. Currently crowdfunding a short as validation of the feature: http://www.crowdfunder.co.uk/TyHaan-Beginnings
Textures painted in Photoshop, compositing in Photoshop. Modelling and rigging in Autodesk Maya. Rendering in Pixar's RenderMan.
Here is a teaser for "TyHa'an", the animated feature film I'm developing. Currently crowdfunding a short as a validation project for the main movie: http://www.crowdfunder.co.uk/TyHaan-Beginnings
Textures painted in Photoshop. Modelling, rigging and animation in Autodesk Maya. Rendering in Pixar's RenderMan. Effects work in After Effects. Edited in Premiere Pro.
Gil's space racer from the animated feature film I'm developing. Currently crowdfunding a short as a validation project for the main movie: http://www.crowdfunder.co.uk/TyHaan-Beginnings
Textures painted in Photoshop. Modelling and rigging in Autodesk Maya. Rendering in Pixar's RenderMan.
The hero Gil (right) and his best friend Slab from "TyHa'an", the animated feature film I'm developing. Currently crowdfunding a short as a validation project for the main movie: http://www.crowdfunder.co.uk/TyHaan-Beginnings
Textures painted in Photoshop. Modelling and rigging in Autodesk Maya. Rendering in Pixar's RenderMan.
Clagg, one of the baddies, and his sidekick Wheedle from "TyHa'an", the animated feature film I'm developing. Currently crowdfunding a short as a validation project for the main movie: http://www.crowdfunder.co.uk/TyHaan-Beginnings
Textures painted in Photoshop. Modelling and rigging in Autodesk Maya. Rendering in Pixar's RenderMan.
Gath transport, a massive space craft built into an asteroid, from "TyHa'an", the animated feature film I'm developing. Currently crowdfunding a short as a validation project for the main movie: http://www.crowdfunder.co.uk/TyHaan-Beginnings
Textures painted in Photoshop. Modelling and rigging in Autodesk Maya. Rendering in Pixar's RenderMan.
The baddie Clagg's racer from "TyHa'an", the animated feature film I'm developing. Currently crowdfunding a short as a validation project for the main movie: http://www.crowdfunder.co.uk/TyHaan-Beginnings
Textures painted in Photoshop. Modelling and rigging in Autodesk Maya. Rendering in Pixar's RenderMan.