Julian Tewkesbury's profile

TyHa'an - a feature film in development

Flash screen for my "TyHa'an" movie project.   Currently crowdfunding a short as validation of the feature:  http://www.crowdfunder.co.uk/TyHaan-Beginnings
 
Textures painted in Photoshop, compositing in Photoshop.   Modelling and rigging in Autodesk Maya.   Rendering in Pixar's RenderMan.
 
Here is a teaser for "TyHa'an", the animated feature film I'm developing.   Currently crowdfunding a short as a validation project for the main movie:  http://www.crowdfunder.co.uk/TyHaan-Beginnings
 
Textures painted in Photoshop.   Modelling, rigging and animation in Autodesk Maya.   Rendering in Pixar's RenderMan.   Effects work in After Effects.   Edited in Premiere Pro.
Gil's space racer from the animated feature film I'm developing.   Currently crowdfunding a short as a validation project for the main movie:  http://www.crowdfunder.co.uk/TyHaan-Beginnings
 
Textures painted in Photoshop.   Modelling and rigging in Autodesk Maya.   Rendering in Pixar's RenderMan.
The hero Gil (right) and his best friend Slab from "TyHa'an", the animated feature film I'm developing.   Currently crowdfunding a short as a validation project for the main movie:  http://www.crowdfunder.co.uk/TyHaan-Beginnings
 
Textures painted in Photoshop.   Modelling and rigging in Autodesk Maya.   Rendering in Pixar's RenderMan.
Clagg, one of the baddies, and his sidekick Wheedle from "TyHa'an", the animated feature film I'm developing.   Currently crowdfunding a short as a validation project for the main movie:  http://www.crowdfunder.co.uk/TyHaan-Beginnings
 
Textures painted in Photoshop.   Modelling and rigging in Autodesk Maya.   Rendering in Pixar's RenderMan.
Gath transport, a massive space craft built into an asteroid, from "TyHa'an", the animated feature film I'm developing.   Currently crowdfunding a short as a validation project for the main movie:  http://www.crowdfunder.co.uk/TyHaan-Beginnings
 
Textures painted in Photoshop.   Modelling and rigging in Autodesk Maya.   Rendering in Pixar's RenderMan.
The baddie Clagg's racer from "TyHa'an", the animated feature film I'm developing.   Currently crowdfunding a short as a validation project for the main movie:  http://www.crowdfunder.co.uk/TyHaan-Beginnings
 
Textures painted in Photoshop.   Modelling and rigging in Autodesk Maya.   Rendering in Pixar's RenderMan.
TyHa'an - a feature film in development
Published:

TyHa'an - a feature film in development

CG animated feature film in development. Currently crowdfunding a short as a validation project for the main feature: http://www.crowdfunder.co.u Read More

Published: