Fall was my first attempt at animating in 3D software.  I was working within a very limited time frame and I worked very hard to end with a full, cohesive project.

Through this project, I was able to learn the full pipeline of making an animation; from story boarding to character design and creation to animating and rendering.  

I struggled a lot with this project technically.  It was difficult to learn how to animate and how to custom texture.
Raw Sketches
Paper and Pencil
Digital Sketches
Adobe Photoshop
Character Design
Adobe Photoshop
Modeling Process
Basic Model modeled in Autodesk 3DS Max
Detailed Model modeled in ZBrush
Custom Texture
Unwrapped in Autodesk 3DS Max
Painted in Adobe Photoshop
Finished Character Model
Autodesk 3DS Max
Rigging/Pose Exploration
Autodesk 3DS Max
Frame from Animation
Frame from Animation
Frame from Animation
Fall
Published:

Fall

"Fall" is my first attempt at a 3D animated short.

Published: