Ballerina female anatomy studie.
This is a personal piece I really enjoyed working. I used alot of photographic reference to understand the anatomy and details of a chimp to create it realistically. I used zbrush for the sculpting and polypaint, photoshop for adapting the texture maps and maya the lighting/shading. to create the fur I use Zbrush fibre mesh to get the correct layout and then exported it as geometry to zbrush and converted the fibres to curves using a script, I then used the curves as the basis for maya hair system. Please see my showreel for a 360 of my chimp https://vimeo.com/53932097
Client: The Operators Responsibility: Modelling, Texturing