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    Renders of the side arm of a character piece I'm working on currently, modelled in Maya 2012, Textured in ZBrush and Photoshop, rendered using Me… Read More
    Renders of the side arm of a character piece I'm working on currently, modelled in Maya 2012, Textured in ZBrush and Photoshop, rendered using Mental Ray. Read Less
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Bounter Hunter
Character Model (WIP)
Renders of the side arm of a character piece I'm working on currently, modelled in Maya 2012, Textured in ZBrush and Photoshop, rendered using Mental Ray.