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    Small rendering test for Diamonds / Dispersion / Specular depth etc.
    Published:
DIAMOND GLASS (TEST)
Small test of Octane C4D and Dispersion.
Subdivision Surface modeled in C4D
Rendered with Octane Render
Color correction and postwork in Adobe After-Effects
Resolution 4K 4096 x 2160 px
Rendertime ca. 4h (3 X GTX 980 ti + GTX TITAN + GTX 980)
(Left it running over a couple of hours till I was out of office)
RENDER 01
DETAIL
SIMULATION
WIRE 01
For more work visit SILVERWING-VFX