Bagulhinho - Workflow
Bagulhinho is a mascot concept for a contest made by a brazilian TV show. This is a simple workflow showing how I did him.
First, in zBrush, I've used zSpheres to make a "sketch", and then, the base for the model.
Basic sculpt from the face.
Here I've used the extract tool to make the base of the t-shirt and the pants.
Then, in Blender, I've sculpted the tennis, the hat and the collar. Now, back to zBrush.
Adding more details to the clothes, the hair and the tennis.
Finishing the model and painting the skin.
Details of the face and the hat.
Final render, with post-production in Photoshop.