3D models I made for my graduation film ECHO. I was the background modeling lead on this film.
 
Interior model of a submarine. In this model I had to make sure that the submarine looked very mechanical but also liveable at the same time
 
                                     Wireframe of the submarine model
 
                                         Occlusion of a environment inside a city.
                                                     Wireframe of the set. Most of the models in the film were modeled with a low polycount. This was done to optimize the render time as much as possible
                                                                Alleyway occlusion               
                                              Alleyway wireframe
                                       Exterior submarine and beach occlusion
                                        Exterior submarine and beach wireframe
                                          Buildings occlusion. We decided to keep the buildings in a non smoothed mode (1 mode in maya) to reduce the polycount. All the edges were beveled so it could react to light.
                                                 wireframe of the buildings          
                                        occlusion of some generic background assets
​                                        wireframe of some generic background assets
                                        occlusion of some generic background assets
​                                        wireframe of some generic background assets
                                        occlusion of some generic background assets
                                        wireframe of some generic background assets
3D models
Published:

3D models

Images of some 3D models Imade for my graduation film ECHO

Published:

Creative Fields