3D models I made for my graduation film ECHO. I was the background modeling lead on this film.
Interior model of a submarine. In this model I had to make sure that the submarine looked very mechanical but also liveable at the same time
Wireframe of the submarine model
Occlusion of a environment inside a city.
Wireframe of the set. Most of the models in the film were modeled with a low polycount. This was done to optimize the render time as much as possible
Alleyway occlusion
Alleyway wireframe
Exterior submarine and beach occlusion
Exterior submarine and beach wireframe
Buildings occlusion. We decided to keep the buildings in a non smoothed mode (1 mode in maya) to reduce the polycount. All the edges were beveled so it could react to light.
wireframe of the buildings
occlusion of some generic background assets
wireframe of some generic background assets
occlusion of some generic background assets
wireframe of some generic background assets
occlusion of some generic background assets
wireframe of some generic background assets
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