This game was based on the classic board game, Othello, and was developed in the Unity game engine. I worked on this project individually, creating all assets assets and UI. The main task for this game was the implementation of the Min/Max AI algorithm, as well as Alpha/Beta pruning to improve the efficiency of the algorithm. 
 
The source code for Othello can be found at https://bitbucket.org/phang1/othello
Othello
Published:

Othello

This is the classic board game Othello, made in Unity. It utilizes a 4 ply min/max algorithm.

Published:

Creative Fields