SimCity (EA)
3D marketing Illustration (print)
This project was a lot of fun. Again I confirmed to myself that I work best under pressure with tight, challenging deadlines. I was commissioned to model, render and conceptualize this scene for EA launch of their new game.
Being that it is for print, it had to be high resolution with a lot of detail.
I worked closely with the team in L.A. and their matte painter to accomplish the final piece.

Special thank goes to:
Andy Sinur & Ron Franco @ Hydrogen Whiskey
Ed Trillo @ Rabbx

Copyrights EA
Final Piece submitted
One of the first designs, city layout and lighting scheme
Placing billboards, and working trough building design and colors with the client.

Adding detail, cars, street lights, redesign final buildings & placements, shader/material work, camera angles.
Most of the materials are Mental Ray at this point.