Work submitted for 3d modelling and compositing module;
The first sequence was a shack built in Autodesk Maya and knocked down with a bullet simulation. A texture was applied and appropriate realistic lighting was added with final compositing and colour grading completed in After Effects.
The second sequence was a female sculpture built in Autodesk Mudbox. The sculpture was rigged and posed in Autodesk Maya, textures were added and the sculpture was positioned in a scene. In After Effects I added a keylight to the plant and also added footage of me walking through the scene as was required in the brief.
The final scene features an original robot I created in Autodesk Maya. The robot was then rigged and walked through the scene.