YING ZHOU's profile

Game Design-background scenes+characters

Adventures in Memories
 
Story: A 2D sides roller platform game designed for mobile devices.
 
Inspiration: The whole story was inspired from my childhood memories that I spent summer times in the countryside with my grandpa.
The scenes were inspired from the current situation in Chernobyl being undisturbed by humans for 20 years after Chernobyl disaster.
 
Medium: Adobe Photoshop
 
 
Plot: A French bulldog’s master lost his memories, and the French bulldog wants to help bring his master’s memory back. So the French bulldog needs to go back to four places that the master used be to familiar with, and finds four objects that the master was most familiar with when the master was a child.
 
Objective: The French bulldog needs to go to four places those are close to the village, and get a fresh watermelon, Chinese cabbage, bean pod, and corn back. So the French bulldog needs to defeat all the obstacles and enemies to get one object in one place.
 
Gameplay: It is a running game that the player can change the direction they are running to. The hero/ the player starts to run from left to right in the game. The game is divided up into adventures, which contain three levels each and cannot be revisited. Once all three levels in an adventure are completed the hero/ the player will get an object that has a strong vitality and an ability to get back memory. There are total of four objects to earn. Once all these four objects are collected, the master’s memory will be back.
Game Design-background scenes+characters
Published:

Game Design-background scenes+characters

Background scenes and characters design for a game.

Published:

Creative Fields