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    This is a new kind of designer toy created as a piece of self-promition.
The concept was to create something that would grab the attention of an art director within a motion graphics company. Instead of creating a piece of animation or motion, it seemed more effective to create something which could leave a longer and lasting impression. This is why I have created a toy which looks like me to help make my mark. Shaking the toy has 20 options which will change what skills and information can be read, allowing the art director to interact with it and learn about me and how I would be an asset to their company.

The toy is handmade and several steps such as; 3D modelling, rapid prototyping and silicon moulding have been used to produce it.