"Tempest in a Teacup"

Based on this old idiom for conflict, this is a concept piece for Alfred J. Pennyworth. This character from the DC universe is the backend glue that holds the Batman's lives together. 
Treasure Island- Environment

There are some special memories I have surrounding the story of Treasure Island. It is the first adult book I can remember reading along with my Grandfather. I always remember the book's coarse canvas cover and its warm smell of sun-dried pipe tobacco that lingered even though Grand-dad had quit before I was born. I always placed the Jim Hawkins character on a pedestal for being a kid that could make his way in such an adult world. Out of this book, I now see, has sprung my obsession with  the "stranded in the wild and lived to tell the tale" plot-line.

This was an assignment in Keith Webb's Environmental Illustration course at the University of Central Oklahoma, 2012. We were to select a film or novel that pre-dated 1950 as to avoid as many existing special effects or styalistic influences as possible. I had never seen the 1950 Disney adaptation, I ended up choosing this adaptation to base my matte painting around. I found a fairly significant gap in the story board that I wanted to repair. After a failed attempt to dig up the treasure from its documented location on a treasure map, Long John Silver is redirected to its actual location in a secret jungle cave. In the film the band of buccaneers is instantly transported to the treasure cave with the changing of the scene. The purpose of this piece is to depict their journey through the jungle to the treasure cave.
Character Design

An archetype study intended to prompt creative speculation on each of the characters specific back stories. 
Fantasy Novel 

2011 Character Design course at the University of Central Oklahoma. Character Archetypes were selected at random, character concept illustrations and plot-lines for a fantasy novel surrounding this character were then created to be used in designing the novel's book-jacket. 
DEEP
game user interface design

In this 2012 environmental illustration assignment we were to create a G.U.I. (Game User Interface) control panel point of view that best represented the tone of the game and gave reference to the visual style. In this game humans have begun to colonize deep-sea communities. After the destruction of the ozone, thermal vents from the Earth’s core have become the only natural and abundant source of warmth provided by the planet. As always, we are hungry for resources we will inevitably exhaust. You are a modern explorer, in search again of the New World for mankind’s next colonization. The only trouble with all of this is that the deeper you dive you find more and more competition from native wildlife for this prime real estate, and they grow em’ big down here. 
Concept Art
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Concept Art

Fantasy Novel Cover

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