This is my first render using Arnold and was finished at the beginning of 2014. Although it was a personal project, I broke everything in passes and organised my workflow as much as possible. The objective was to try to simulate a professional working environment.
This later proved to be valuable experience as it allowed me to seamlessly integrate into Framestore's pipeline and working methodology.
Credits:
Jan Mokrzecki - Cobra modelling
textures.com - plants and broken glass textures
myHDRI.com (R.I.P.) - free samples of backplates and HDRI map
Jan Mokrzecki - Cobra modelling
textures.com - plants and broken glass textures
myHDRI.com (R.I.P.) - free samples of backplates and HDRI map
My role: Everything except modelling
Tools: Arnold for Maya + XGen, Nuke, Mudbox
Tools: Arnold for Maya + XGen, Nuke, Mudbox
Everything was rendered on an old Q6600 with 4 GB of RAM!