Mair Perkins's profile

Animation: Mucus, it’s snot what you think!

This educational animation about mucus was commissioned by scientific researchers at KTH Royal Institute of Technology in Sweden and MIT in the USA with the MRS Foundation. They research biomaterials, specifically the application of mucus in new technologies. The animation was created to teach young people about mucus and raise interest in the research.
 
The project was an incredible amount of fun to work on. Not just because we got to make jokes about bogeys but because it was a joyful and interesting experience to help scientists share their knowledge with the public.
 
We hope you enjoy the video and might even share it to help spread the wonders of mucus!
Stage 1: Animation style and character concept art
 
At the start we all agreed that the animation should be lively, cartoonish, fun and humorous. So we started with a mood board of cartoon references with some initial character designs. Our greatest sources of inspiration were “Dumb ways to die” and “Ren & Stimpy”. The bean shaped character was selected and we then began script writing in conjunction with the researchers Thomas and Julia. 
Stage 2: Storyboard
 
Once the script was outlined, we began sketching the storyboard frames in Toonboom Storyboard. We worked to illustrate scientific explanations with fun and easy to comprehend visual metaphors. Thomas and Julia worked closely with us to ensure the animation story remained scientifically accurate as we created visuals.
Stage 3: Illustration of animation assets
 
When the storyboard was approved, we began illustrating all the characters, mucus and other assets for the animation. These were created in Adobe Illustrator with a 22inch Wacom Cintiq. The Wacom Cintiq speeds up the illustration process as drawing feels more natural and intuitive with pen to screen. We shared the completed assets as JPEG stills with the researchers and made revisions before we began animating. As we were illustrating the assets, Ritchie was recording the voiceover narration in preparation for when we animate.
Stage 4: Animation
 
The assets were created in Adobe Illustrator so were easily imported as layered compositions into After Effects. We created a composition for each scene and designed transitions between scenes as we animated. We used the After effects plug in scripts Explode Shape layers and Duik. Duik was used for some simple character rigging. Explode Shape layers enabled us to edit and animate the paths of imported vector artwork from Illustrator with After Effects. This was especially useful when animating the mucus.
Stage 5: Revisions, music and sound effects
 
Once we had the first draft of the animation complete, our music producer began talking with the researchers about a soundtrack. Thomas and Julia requested something happy and upbeat. Ben then composed and produced the music using the software Logic Pro. Ben also added fun, squelchy sound effects to the animation to emphasise all the motions.
motions.
The researchers gave us feedback on the first animation draft and we made minor revisions to timing and the motion of some particles and bacteria. Then Ben synced the music track and mixed the voiceover to finish the project off.
Animation: Mucus, it’s snot what you think!
Published:

Animation: Mucus, it’s snot what you think!

An animation to teach young people about mucus and raise interest in biomaterial research.

Published: