Cristina Mahneke's profile

Rêve Sans Fin - game

        This was our game development 5th semester project. It was created in Unity and the assets were modelled in Maya. The scripting was done in Javascript. While we all wrote scripts, I was mostly in charge of creating the terrain assets, musique and sounds. The terrain assets were made so that team members could build modularly with them. Each team member then consequently took the assets and built a scene. 
 
        The animations for Malcom, Clara, Bosses 1 and 2, the ogre, and the elf were imported from Mixamo.
 
        I wrote the background music directly on Finale, exported as midi files and then imported them into Caustic and added instruments.
 
Team members:
 
Stéphane Leclerc
Cristian Manrique
David Lachambre
Cristina Mahneke
Level 1 - assembled by Cristian Manrique
Boss level 1 - assembled by David Lachambre
Level 2 - assembled by Cristina Mahneke
Level 2 - assembled by Cristina Mahneke
Boss Level 2 - assembled by David Lachambre
Team credits
Sound credits
Rêve Sans Fin - game
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Rêve Sans Fin - game

A linear game prototype - player gets to choose between being a boy who kills the baddies with a sword or being a girl who throws fire-balls. 5 Read More

Published: