So, I am doing CG for 10 years. But last year I almost did not draw because I learned C ++ and created my own 3D software :)
Polybrush is a new, simple and fast 3D software with an unusual way of modeling, originally conceived for a three-dimensional sketching.
The main idea - to use drawing instead of the usual methods of modeling. You just make strokes in 3D space, or lines, whatever. 3D Brush may consist of several objects and change their color and deformation, depending on the graphic tablet pen pressure. Each brush can have a different set of parameters, it's easily selected by the user as a modifier stack. A result it turns library of different sets of brushes which users can exchange. Two different stroke - the two different from each other objects.
In addition there are tools for sculpting (including Remesh), and unusual tool for a very quick drawing of surfaces of revolution.
Any such concept, finished model, and even brush stored in OBJ files supported by most 3D editors.
The program is written by one person in two years, i.e., by me, 3D-artist. I tried to make the program habitual, comfortable in all little things and not create unnecessary - Polybush without brushes weighs only 2MB and launches in a couple of seconds. In the program almost nothing besides 3D brush tool, but this Instrument really flexible. For making many things, almost anything else is not necessary. You do not need to spend weeks on studying, it's actually a three-dimensional Photoshop.
The video briefly shows examples of use, and the main features of Polybrush. Just download free beta and start drawing!