Profil appartenant à Navid Sanati

//gl.o.b/a/l; b/ending.

//gl.o.b/a/l; b/ending.
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//gl.o.b/a/l; b/ending.

The low poly models were constructed in C4D, and animated through various deformers to get the glitchy effect. Through this series I tried to ill Lire la suite

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