I always begin with a tiny rough to make up my mind on the direction I will take. In this step I decide the eye and balance of the illustration.
Technically, All the 3D parts were built and rendered in Cinema4D plugged with a V-Ray engine.
This work was another good occasion to use my 3D skills and reshape and old skull I originally built in 3D Studio Max. After some tests, I wanted to get it less glossy and more grainy.
I wanted to get this main skull full frontal, without compromising on any perspective that could lessen the power of the composition.
Below are the tests, the 3D mesh, and and upscaled image of the chosen texture.
I decided to use blue shades in order to empower the reds of the composition.
Below are the 3 next steps (from left to right) :
1 - Adding some back elements, in the same mood (Simple shapes, and destructured poly skulls).
2 - Adding a skyline. In this case I rendered a 3D meshed horizon. Shadows of objects were added manually.
3 - Adding a simple form to enhance the contrasts on the main skull. In this case, a reversed triangle.
1 - Putting together all the elements and adding some grain.
2 - Adding shadows and highlights manually.
3 - Making a first color correction to add some density.
1 - Adding some last blur and sharpen to improve the perspective.
2 - Adding some hard light points.
3 - Color correction of the whole piece (in this case, Blue and Red shades have been pushed a little bit)
Hope you enjoyed the process. Don't hesitate to make some comments / feedback.
Big thanks goes to Vlad and Andreas for the marvelous opportunity. Support the project : http://creativecards.cc
Direct link to the Creative Cards project on the Behance Network : http://www.behance.net/gallery/Creative-Cards-Project