Adam Klimo's profile

League of Clans

 
 
League of Clans is medieval, team-based browser strategy game running without using of flash script. It’s inspired by browser classics such as Tribal Wars or Travian. Player has to build his own town, recruit army and finally vanquish other players to conquer the world. The main advantage and diffrence from other browser games is the social part of League of Clans where players are grouped into the clans and they have to climb the rankings devided to divisions to become the best. This all is happening during short lasting worlds/servers where they are fighting
against 15 other clans each with 5 players. 
 
I've been developping League of Clans together with two other guys during my high school times. We all felt a strong passion for gaming so we have decided to overcome an issue that we haven't got any money and skills in the beginning. Finally we had about 1700 registered users in 2 weeks without any paid ads. The game is no longer running due to some conflits between us in dev team. :)
 
 
 
User Interface
League of Clans is a browser game so the website is the core of it. I've designed an simple login front page with game screens included. 
 
The landing page with login is followed by portal where players could find everything what have benn connceted with thir account. The registration into the worlds to fight other players, forum, game store, messages, clan management or messages have been involved there. 
 
The third part of the website was directly the game. Players have been able to build buildings, recruit units or send attacks there. It's been providing also information about their materials in village or amount of army in player's village.
The landing page with registration and login.
Game portal with all basic functions and game account managing possibilities.
Village overview where players could build buildings, recruit units and send attacks.
 
 
 
Game assets
One of the basic things i had to create have been icons and map enviroment. Map have been so much inportant cos it was a place where the players have been interacting with each other the most. They were able to send attacks or support other players there, same as transferring materials among the diffrent villages of their allies.
Map with diffrent types of enviroments for each faction included in game (vikings, saracens and germans).
Army units icons for each faction.
 
 
 
 
Nations & Basic game enviroment
 
The village overview is a place where every player spend the most of his time so I've decided to design it with emphasis on eye friendly enviroment, with minimum of disrupting elemets. 

There were 3 factions in League of Clans. Vikings, Saracens and Germans. Every building has it's own attributes and it grows depending on current level of the exact building.
 
However there is one extra village overview. It's been the "promised land". The player who have conquered and occupied the promised land have won the game and have got more points into his ranking.
Viking's village.
Saracen's vilalge.
German's village.
The promised land.
 
 
 
Other images made for LoC
I've made few more images for League of Clans. They were used in diffrent kinds of screens on the website.
Thank you for reading!
I appreciate every feedback. :)
League of Clans
Published:

League of Clans

Medieval browser game made by 3 young high school students.

Published: