3D Hall
Done in my free time
I have used mainly 3D Max for modelling and texturing, and Mental Ray for rendering (with some passes like Ambient Oclussion or Shadows) and after this, a lot of postproduction work in Photoshop.

3D Hall
Gepubliceerd:

3D Hall

I have used mainly 3D Max for modelling and texturing, and Mental Ray for rendering (with some passes like Ambientused basically 3D Max and Menta Meer lezen

Gepubliceerd: