Melissa Stacey's profile

PocketGeek - Mobile App Design

Details
PocketGeek wants to know your preferences in media so it can recommend you new digital and non-digital content that will peak your interest. It is a mobile app design developed from ideation to prototyping, below I highlight the various steps taken to get it to its current point in development.
 
I worked on the interaction design for the project; affinity diagramming, user testing, wireframing, branding, high fidelity mock-ups and prototyping.
Process
I start my process with affinity diagramming, organizing my tasks and time to ensure I stay focused throughout my process. I also break into defining my main pillars and functionality which assists me in defining a high level flow for the app.
User Testing
After I locked down the flow for the app I started drawing out the wireframes to ensure I had all of the basic functionalities and user inputs accounted for and so I can visualize the flow. I transferred all of my wireframes onto sticky notes so I could easily take them around for user testing and also so I could quickly iterate and make changes to my flow. I went through 40-50 rounds of user testing before honing in on my finalized app flow and before moving into the visual design and prototyping for the app, where I still continued to test my flow and interactions.
Brand & Style
When it came to the brand and style for the app I wanted to go for something simplistic and polished, using a flat design and taking cues from other applications that are image and media heavy.
 
For the logo I started with serif and san-serif font that I felt encompassed the personality of the app, deciding to go with the san-serif font as it gave off a more modern and stylistic look. I also played with some visual design elements that played off the words "pocket" and "geek", as well pulled from popular media based logos. I soon found though that these visual elements were pulling me away from the simplistic look I was aiming for, so instead I iterated on the type-based logo, playing with weight, capitalization and colour to pull together a polished look.
I then pulled together a style tile to show a sample of colours, typography, iconography, my logo and a screen made up in my defined style. I wanted a flat, non-textured design that would not pull from the imagery that would be shown throughout the application, using complimentary, eye catching colours that would guide the user seamlessly through the app.
PocketGeek - Mobile App Design
Published:

PocketGeek - Mobile App Design

Interaction Design for PocketGeek Mobile App Experience

Published: