This was a small project I created with Elliott Butler (with some help from Gareth Knight also!), exclusivley for sale on the unity asset store.
This was one of our first projects in unity 5, and the aim was to better understand the new lighting workflow as well as creating PBR materials using substance designer.
Below is the final video we created, it relies heavily on post process effects, and looks very nice for it!
Below is a break down of some of the assets. The were built to a modular scale and textured using a combination of nDo, sculpting in zbrush and substance designer.
And here are some of the final real time screen shots: