They parent's participation is not mandatory. However can we get them to understand their kid's learning progress through a visual means, rather than test scores and numbers (which they can't read) ?
3. Recurring game themes/mechanics that became difficult as the learning progresses
To design the Progress map, the syllabus of Math (as an example subject) was studied.
(The video shows only the game mechanic and not the other screens in the game)
Bheem catching water is one 'type' of game that is present in different difficulty levelts. There would be other stories/types involving other characters from Indian cartoons.
The game below is an example of 'Co-operative play'. From learning science research, kid's learn to play co-operatively at ages of 6 onwards. Here, kids would form teams and play to score the highest points, while learning counting of numbers in the process.