One of the final assignments at University, part of the 'Audio for Games' module, involves recording, designing and implementing all the sound for a 3D third-person shooter level, made in Unity. The sound effects and voice over design is being produced using the middleware FMOD Studio, among other standard audio editors and tools.
We were provided with tutorial/demo level created in the Unity 3D engine and a connected FMOD Studio project, in which we had to implement models for items, projectiles, soldier movements and environmental features (water + atmos).
So far the implementation of the game audio has been done using placeholder sounds, and the next stage of the project will involve a schedule of field recordings, 'foley'-style recording and sourcing extra sounds from sound libraries. After that, sounds will be edited, processed and generally prepared for implementation in FMOD.