Physics-Based Sound Synthesis
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    This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world ob… Read More
    This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. Through this process, we will learn about digital signals, filters, oscillators, harmonics, spectral analysis, linear and non-linear systems, particle models, and all the necessary building blocks to synthesize essentially any sound. The free open-source software provided make it possible for anyone to use physical models in their art-making, game or movie sound, or any other application. Read Less
    Published:
Physics-Based Sound Synthesis for Games and Interactive Systems
X Stanford
 
 
This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. Through this process, we will learn about digital signals, filters, oscillators, harmonics, spectral analysis, linear and non-linear systems, particle models, and all the necessary building blocks to synthesize essentially any sound. The free open-source software provided make it possible for anyone to use physical models in their art-making, game or movie sound, or any other application.

I created graphics and animations to assist in the teaching of concepts throughout the sessions.


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Session 1: The Time Domain: Sound, Digital Audio, PCM files, Noise vs. Pitch, a Hint of Spectra
Session 2: Physics, Oscillators, Sines & Spectra, Spectral/Additive Synthesis
Session 3: Digital Filters, Modal Synthesis
Session 4: Physical Modeling Synthesis: 1D systems
Session 5: Physical Modeling II: 2 and 3-D Systems
Session 6: Subtractive Synthesis, Vocal Sounds and Models
Session 7: Grains, Particles and Statistical Models
Session 8: Extending and Refining Physical Synthesis Models
Session 9: Tying it All Together: Applications, Sonification, Interactions, and Control