Feats of flexibility, agility and strength, as seen in shows such as Cirque de Soleil, are impressive primarily due to their defiance of gravity. What will those shows look like in space? More to the point of this project, where will they be held?
A pun on the phrase, Space Opera draws inspiration from the Battleroom of Ender's Game, and visualizations of space travel from Interstellar and 2001: A Space Odyssey. Space Opera is designed as a level from a game about 0G locomotion.
Want to See Process Work?
This is an interactive environment, and as such needs to operate within the bounds of believability. In order to implement this kind of gravitational system in a game engine, I am developing a new Player Movement system which allows for directional, radial and spherical gravity directions. In a game world, this affects everything from the way objects are oriented to walkable-slope calculations.