Christopher Burst's profile

Intergalactic Grand Prix

A racing game designed in Unity3D for a class at University of Central Florida. I was the lead programmer of the team again, coding and fixing bugs, but I wanted to try some of the other fields. So I designed and modeled one of the racing machines as well as one of the race courses.
The above image shows the racer I designed. I came up with the idea to style the engine after a revolver handgun, so the cylinder of this machine rotates every time the player boosts.
The above image shows the course I designed and modeled. I styled it after the theme of "Water" and other team members I've spoken to about it say this is the most fun to drive on of the three courses in the game.
Intergalactic Grand Prix
Published:

Intergalactic Grand Prix

Racing game created for college class

Published: