Nicolas Ladouceur's profile

Siegefall: Level design Portfolio

Level Designer
 
Role: 

- Conceptualize a base 3D environment layout to support gameplay.
- Campaign and challenge mission design and scripting.
 
Accomplishments:
 
As opposed to multiplayer matches, the single player campaign could take place on level layouts that deviated from the standard model. It was my responsibility to come up with new and interesting designs that would fit the specific mechanics of our game, such as the ability to choose where to send troops.
 
I later scripted part of the chapter missions while also providing team members with feedback and guidance, acting as a lead for campaign and challenge missions.
Gameplay Footage
Example of a few hand scripted missions.
Siegefall: Level design Portfolio
Published:

Siegefall: Level design Portfolio

Level designer on a strategy game called Siegefall. Released on mobile for iPhone and Android.

Published:

Creative Fields