Shawnette Adams's profile

UX Development Lifecycle

UX Development Lifecycle: From Start to End
 
Project Purpose: New design for a food ordering system based on various types of user research; Lifecycle of project definition and requirement gathering to prototype testing
 
Project Life: Individual Effort
 
Study aimed to determine:
     - the challenges of restaurant patrons
     - the impacts of those challenges on their dining experiences
 
Phase 1 - On and around a university campus
Phase 2 - Differing state than the university

 
Study Results:
     - Main aspect of a restaurant is the role of the server
     - Universal accessibility is important
     - Interactions between front of the house and back of the house greatly impacts customer’s dining experience
Business Goals of Restaurants: 
     - Focusing on fast casual to casual dining establishments
     - Maintaining high customer satisfaction
     - Providing quality food and drink
     - Promoting clean and safe dining environment
     - Acquiring intended clientele 
     - Solidifying ideal location
     - Determining the type of food offered
Ethnography:
     - Field method involving observation of humans in their natural environment
     - Observation in natural environment allows extrapolation of people’s actions and tasks attempting completion
Casual dining restaurant customers observed during dining experience:
     - Two bakery-café establishments
     - Cycling-centric cafe and store
     - Café serving regional and international bistro fare 
Aspects Under Study:
     - How to enter the restaurant
     - How a customer is seated
     - Process for ordering and receiving the food
     - Providing payment for the order
Interviews: 
     - Conducted with people who have experience in the restaurant industry and restaurant patron
     - Participant experience ranged from four years to 22 years
     - Casual dining establishments were the focus
     - Recorded & Transcribed
     - Questions centered on:
          - Process of taking orders from customers
          - Presenting the order correctly to the customer
          - Types of challenges that may occur when interacting with a customer
          - How dietary requests are handled
Focus Group: 
     - Allowed for patrons of restaurants to describe and discuss the restaurant experiences
     - Involved four restaurant patrons whose favorite restaurant chains were casual dining restaurants
     - Common factor between restaurants is order is taken by restaurant staff (i.e. bartender, server, etc.).
     - Most common mistake made by restaurants - an item on original order is not delivered
     - Other menu accuracy problems
          - Running out of menu items
          - Presenting the entirely wrong order
          - Giving a customer a menu item that contains an allergen. 
- Consistent Preference voiced was presence of a server during the customer’s dining experience
Advantages of Tablets in Restaurants (Forbes, 2012):
     - Easy to use
     - Paying the bill was fast and convenient
     - Ability to check the news and weather was available
     - Playing games made the wait time go faster
     - Calculator for splitting the check or calculating the tip (Forbes, 2012) 
 
Disadvantages of Tablets in Restaurants (Forbes, 2012):
     - Removes human interaction
     - Cannot answer specific questions about food or the bill
     - Some games must be paid for to play
     - Use threatens many jobs for wait staff 
 
Prototype Tested:
     - Table-side tablet design at a casual dining restaurant
     - Focused on viewing menu with item ingredients, making selection and viewing the order prior to purchase
     - Provided the ability for selected ingredients to be removed from the menu item
     - Indicated if the removed item is or is not an allergy 
     - Allowed the customer to view a menu type (i.e. no dairy), add items order and receive confirmation page
UX Development Lifecycle
Published:

UX Development Lifecycle

This project describes a new design for a food ordering system based on various types of user research. The first phase of the study occurred on Read More

Published: