Kelvin Wong's profile

ToonBoom Harmony - Character CutOut Rigging

Character was drawn and rigged using FK, IK and deformers, allowing a variety of movements. Multiple mouth shapes allowed lip syncing and other gestural features i.e eyes and hands. 
A neat and logical workflow in the Node View ensures the animator knows what to look for and also less reliant on it when animating. 
ToonBoom Harmony - Character CutOut Rigging
Published:

ToonBoom Harmony - Character CutOut Rigging

This project requires the character to be built and rigged as a cutout in ToonBoom Harmony 12. Tests were made to ensure the character is animata Read More

Published: