Game Art/Design: (MMO) Battle Camp
Mobile Game Art/Design submission for MMO Mobile Game: BATTLE CAMP (PennyPop)
 
The following production art, and development work was prepared for mobile game company: PennyPop, makers of the well known MMO (puzzle and monster collection mobile game) Battle Camp. The first monster below is actually my final submission version (PennyPop supplied initial original rough color character thumbnail design). My role was to create the production art from rough concept. I supplied two versions: Version #1 was to emulate the current character illustration style and version #2 (what you see below) was based on how I would amplify the current level of art to the next level while still sticking to programming and animations needs. 
 
The next parts of the test required me to illustrate multiple materials in vector format, for in-game world materials: Fire, Ice, Fur, Crystal, Water, Wood, and Chrome. All vector design are all built based on production/programming and animation's processes.
 
The final part of the submission was for me to design my own *Original Ultimate Monster that could possibly come from the Battle Camp universe. Ice-Wolf was designed with the games zodiac/environment/element/theme/ability in mind -- I even went beyond the request to show rough designs of the initial growth (evolve) cycles.
Original rough character design supplied by studio / Original design and all rights reserved by PennyPop --- Art only supplied in portfolio for promotional purposes. Digital Illustration / In-Game vector art by Brandt Peters. Design elevated, and updated to address the idea of how to push the in-game art to the next level and beyond what the submission called for.  
Exploded view showing possible animation points
Material/texture samples for games multiple materials and to show how materials can be pushed to the next design level for in game vector textures...
Original sketches for material cubes to show my idea through final production art (above drawings).
 over stages
Final part of the submission - Designing my own *Original Battle Camp monster... Characters are designed on an isometric grid (based on playing field). I added two initial character design evolves to show the overall concept of transforming your icewolf monster in stages. Quick color palette established / rough digital color mock-up (prior to vector art) in Photoshop.
Game Art/Design: (MMO) Battle Camp
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Game Art/Design: (MMO) Battle Camp

This production art and design was part of a submission (PennyPop 12/2016)
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