Created as an exercise to incoporate MARMOSET into my texturing workflow.
Workflow
MODELING IN MAYA
UV-MAPPING IN MAYA
USING DDO AND NDO for Normal Maps and Texturing/Materials
Normal Map Details were drawn in using the NDO plugin in Photoshop.
Realtime Viewer 3DO
TEXTURES
Two maps were used for the model, the body and the wings.
And this is the image that inspired me.
THANK YOU FOR VIEWING :)