This was a school project where we had to make a character (not necessarily a human) in front of a table with a background. The main work was on the modeling and the lights. I enhanced the final render with Photoshop (to create the depth of field and additionnal effects).
I modelled the character with Zbrush and did the rest of the scene with 3dSmax. I modelled everything except the armchair which I took on archive3d.
The anaglyph version of the picture. You can enjoy it if you have the old 3d glasses (the red/blue ones).
The turn aroud of the character on Zbrush.
Wireframe render of the scene. No textures, only ligths. I raised the brightness on photoshop for a better view.
The fortune teller
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The fortune teller

This was a school project where we had to make a character (not necessarily a human) in front of a table with a background. The main work was on Read More
10
82
0
Published:

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