Trajectory Studio sin profilMiguel Rato sin profil

Need for Speed: 2015

 
 
 
EA called again to work on the great Need For Speed refresh. 
Role on this project involved Creative Direction, Art Direction, 3D animation, 2D animation, look development, creating and managing 3D and 2D assets, compositing, design and a lot R&D.
 
Also had a lot of good fun working with EA Frostbite where I had the chance to create some of the UI for the game as well as implement it. Was also responsible for the Need For Speed Network design. 
 
Client: Electronic Arts, Ghost
Role: Lead Motion Designer / Art Direction / Design
 
 
 
 
Need for Speed: 2015
Publisert:

Need for Speed: 2015

EA Need for Speed Direction and Design

Publisert: