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    The first mech concept I ever did. Inspired all around the place (obviously – Star Wars), although I haven’t been using direct reference other th… Read More
    The first mech concept I ever did. Inspired all around the place (obviously – Star Wars), although I haven’t been using direct reference other than a sketch I did before. Read Less
    Published:
The first mech concept I ever did. Inspired all around the place (obviously – Star Wars), although I haven’t been using direct reference other than a sketch I did before.

Used programs:

– Zbrush (concept sculpting)
– Maya (modeling)
– Substance Painter (texturing)
– Cinema 4D, Adobe Project Felix (rendering)

Technical data:

– subDi model, base poly count: 528,000
– creation time: 2 weeks
– UDIM texture system (3x4K UV maps)