Initial blueprint in SketchUp, overpainting in Photoshop.
Grennadier concept art and model are not mine, they are property of Rocket Jump company.
It is a work test. I texturized this model according to concept art. Only hand painted diffuse 1024x1024.
Crate model, unwrapping, texture made through Fundamentals in Game Asset Cteation with Andrew Collins.
The Marmoset file can be viewed on my Artstation page: Just push the play icon on the window, and then you'll be able to view the real-time 3d model by mouse controlling.
Process of Zbrush sculpting + Photoshop post-render.
Process of Zbrush sculpting.
Low-poly model, uvw-mapping, texture my me for my personal project.